Per-vertex Ambient Occlusion (AO) in Unity - YouTube
Volumetric Ambient Occlusion Image Effect - Unity Forum
OmniAO: Upcoming ambient occlusion asset (comparison with HBAO+) - Unity Forum
Ray-Traced Ambient Occlusion | High Definition RP | 7.1.8
shaders - Unity - Ambient Occlusion artefacts - Game Development Stack Exchange
Unity - Manual: Ambient Occlusion
Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. : r/Unity3D
Unity URP Screen Space Ambient Occlusion (SSAO Tutorial) - YouTube
Ambient Occlusion - Unity Manual
New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale
Adding too much ambient occlusion can cause open areas to be very dark | Ambient occlusion, Unity, Digital content
Feature Request - Alternative Screen space ambient occlusion - Multi Scale Volumetric obscurance - Unity Forum
Solved] Ambient Occlusion showing through Unlit texture - Unity Forum
shaders - Using depth values for fake ambient occlusion - Game Development Stack Exchange
Reflection map (rm?) and Ambient Occlusion map (AO?) in Unity - Unity Answers
Unity】Ambient Occlusionを綺麗に見せる3つの方法 - おもちゃラボ
Post Processing Effects: Ambient Occlusion - Unity Learn
Graphics - [WIP] Directional GTAO (HDRP) - Unity Forum
SOLVED] Ambient Occlusion Post Process displaying incorrectly with Forward Rendering - Unity Forum
Unity - Manual: Occlusion Map
Enable Screen Space Ambient Occlusion in Unity URP - YouTube
Assets - [WIP] Ground Truth Ambient Occlusion(GTAO) - Unity Forum