MemoMii on X: "If you have ambient occlusion in the post processing for your world, set it to "scalable ambient obscurance", otherwise you get this weird effect in the camera when you
Implementing 3 Screen Space Ambient Occlusion Methods in WebGL
Temporal Scalable Ambient Obscurance (TSAO) Açık Kapalı | Temporal Scalable Ambient Obscurance (TSAO) Açık Kapalı | By Mount & Blade Türkiye | Facebook